Archive for the ‘Design/planning’ Category

Prototyping your code

Monday, September 8th, 2008

[caption id="attachment_180" align="alignleft" width="300" caption="Photo by Jurvetson"][/caption] Sometimes, there's no substitute for actually trying something out.  A prototype is a 'quick-and-dirty' piece of code in which you try out possible solutions to some (or all) of your requirements.  In this article, we're going to consider the whens, whys and hows of ...

The objectives of a scientific software project

Tuesday, August 19th, 2008

Photo by superfem The starting point for any software project is to know what you're actually trying to achieve.  This post is going to look at how to go about collecting the objectives of a project. Related posts:Writing code for a big scientific collaborationScripting for science papers Related posts brought ...